The Sims Phenomenon

In the world of video games, there are gameexpansion packs and in 2004 launched a completely
categories such as shooters, adventure, action andnew version, Sims 2. The new version has better
role playing. Then there is the Sims. This game wasgraphics and many more choices for your Sims and
introduced by Electronic Arts in February of 2000 andtheir families, who happily are still speaking Simlish. The
became a cultural phenomenon. It sold twenty millionvideo engine is more 3D than the original 2D;
copies and generated the development of hundreds ofcharacters in your game have more choices to make
fan sites devoted to their own personal Simsand more characteristics that make them interesting,
environment.down to genetic similarities when new family members
Sims was the first game that introduced a significantare born. You can customize the family dog - long hair
degree of online socialization through the use of aor short? Blue eyes or crossed? Intelligent companion
game platform. A Sims player creates his own family,or clumsy doofus? It's up to you.
buys or builds his own home, and has numerousBy 2005, the audience for The Sims and its various
encounters with other characters generated by theexpansions had swollen to over 52 million worldwide.
game's AI (artificial intelligence). Your Sim character, orThe game has been translated into 17 languages, and
"avatar", goes through life experiencing careerthe franchise has seen life on platforms ranging from
changes, family development - many of the real-lifethe Xbox to mobile phones.
experiences that lurk outside our real-time doors. ItsOne of the principal characteristics of the Sims
unique character, in-game quirks (such as the gibberishphenomenon - and one that probably made it a
in which Sims communicate) and capacity for infiniteuniquely popular game - is that it has drawn large
change made addicts out of millions.numbers of female players. The Sims has pulled the
The game makes the player the "deus ex machina:"neat trick of building a player base evenly split along
the off-screen God controlling individuals lives. As agender lines, drawing in women without alienating male
player, you can help your Sim build not only home andgamers. Game publisher Electronic Arts estimates
family, but an entire neighborhood. Sufficient quirks andwomen could account for up to 60% of Sims players.
human neuroses are built into the game's charactersAccording to Psychology Today, "most long-term
as they are introduced that the game remains anplayers say designing Sim households is the chief
addictive fascination for its players. As one reviewerdelight of the game" and in fact, The Sims' construction
put it; "Want to play it straight and watch the lives of aand interior design aspects are as impressively realized
typical nuclear family? You can do that. But what ifas its "human" element. Players can easily mirror their
you'd prefer to dress your Sim like a Viking and havereal-world homes; one game analysis called Sims "the
him play his guitar for spare change in the subwayIkea game." Most video games have a product
while living with two women - she's a slacker andpopularity curve, like every other consumer item. The
she's a paranormal - who are a couple? Go for it."Sims seems to be either defying or redefining this
The company followed its initial success with sevencharacteristic for the video game market.