Mobile Phone Online Games Entering the Rapid Developing Phase

The mobile phone online games operating revenue2003-2007, the start-up stage in Britain, 2008-2010, the
was 110 million pounds in Britain, 2007, with a growthrapid developing stage, 2011 and the following years will
rate of 343.8% compared with that in 2006, and thesee a mature market.
number of revenue is predicted to be 380 million inThe rapid growth of computer online games and the
2008, the average compound growth rate fromwave of wireless value-added services gave birth to
2007-2010 being 150%. The market of mobile phonemobile phone online games. Mobile phone personal
online games is going to see a period of rapidgame companies started to develop online games.
development.During 2005 to 2007, more enterprises stepped into
There were 16 million clients playing mobile phone onlinethe field. However, due to the limit of operating
games in 2007, growth rate 320%, compared with thatenvironment and subscriber recognition, its developing
in 2006. The number will jump to 154 million in 2010.Thestep was not that intense, nor was the competition. As
average compound growth rate is estimated to bea result, online games could earn enough money to
135.6% from 2007 to 2010.support its running, so most companies didn't have to
Mobile phone online games refer to, computer gamesinvest huge capital for sustaining operation.
played on mobile phones that use JAVA,2008 has brought along the period of the Third
BREW-based-at-terminal technology, requiringGeneration, which further brought along upsurge of
connection to wireless network and enable multi-playermerger among mobile phone game enterprises. A
to play simultaneously. JAVA games, at present,competition pattern has taken initial shape. Meanwhile
occupy 80% of the market.the industry as a whole has drawn much attention
Online games will take the place of personal games infrom investors, and investment has poured in. After
the field of mobile phone games. At the same time, risk2011, the market will become mature in Britain, and
investors move their views to the online game market.government will attach proper supervision over mobile
The business will become a new point of growth inphone online games. At that time, there will be a new
electronic game industry and represent the orientationcapital integration, and a new market pattern will come
of future development. It will receive much attentioninto being. Then the second investment peak will be
from investing organizations during 2008-2009 andwelcomed and the upsurge fades at last.
large-scale venture capital would pour in.